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Judul Buku Untuk mempelajari Pembuatan Game

Posted by haryvedca on June 25, 2010

Ebook Game – Artwork 3D Modeller

* 3DStudio Max 6 Bible.pdf
* 3DStudio Max 6 Fundamentals.chm
* 3DStudio Max 9 Tutorial-Lighting and Rendering.pdf
* 3DStudio Max Lighting.pdf
* Blender Basics – Classroom Tutorial Book Part 1.pdf
* Blender Basics – Classroom Tutorial Book Part 2.pdf
* Blender Tutorial Book.pdf
* Blender3D-Documentation-2003.pdf
* Blender3D-Noob to Pro.pdf
* Blender3D-Publisher User Doc.pdf
* Blender3D-Seascape-Tutorial.pdf
* Digital Animation Bible Creating Professional Animation with 3DSMax Lightwave and Maya.pdf
* Digital Lighting & Rendering 2Ed.pdf
* Introducing Character Animation with Blender.pdf
* Learning Maya Character Rigging & Animation.pdf
* Lightwave 3D Beginners Guide.pdf
* Mastering Maya.pdf
* Maya Character Creation Modeling & Animation Controls.chm
* Maya NURBS Modelling.pdf Maya Polygonal Modeling.pdf
* Maya Secrets of The Pros.pdf
* Maya-Art of Character Animation.pdf
* Realistic Architectural Visualization with 3DSMax & MentalRay.pdf
* Softimage XSI Animation.pdf
* Softimage XSI Modeling.pdf
* Softimage XSI Tutorial Book v3.pdf
* The Face Modelling and Texturing.pdf
* The Official Blender 2.0 Guide.pdf
* The Official Blender Gamekit – Interactive 3D For Artists.pdf
* Virtual Vixens 3D Character Modeling & Scene Placement.pdf

Ebook Game – Artwork Others

* ActionScript Cookbook.chm
* ActionScript for Flash MX – The Definitive Guide 2Ed.chm
* ActionScripting in FlashMX.chm
* Character Animation 2D Skills for Better 3D.pdf
* Digital Video For Dummies.pdf
* Essential Silverlight.pdf

* FBX_11July [Converted].pdf
* Flash CS3 for Designers.pdf
* Flash CS3 For Dummies.pdf
* Macromedia Flash Mx 2004 .pdf
* Macromedia Flash MX Bible.pdf
* MB_Whats_New_v75[1].pdf
* ogre.pdf

Ebook Game – Artwork Graphics Editor

* Adobe Illustrator 10 for Dummies.pdf
* Advanced Photoshop Techniques.pdf
* Gimp-Users Manual.pdf
* How to Cheat in Photoshop CS3.pdf
* Photoshop CS All-in-One Reference for Dummies.pdf Photoshop CS2 For Dummies.pdf
* Stop Staring-Facial Modeling & Animation Done Right.pdf
* Teach Yourself Adobe Photoshop CS3 in 24 Hours.pdf
* Teach Yourself Gimp In 24 Hours.pdf

Ebook Game – Game

* Software Engineering and Computer Games.chm
* artCGD.pdf
* Beginning C++ Game Programming (2004).pdf
* Evaluating Java for Game Development.pdf
* J2ME_Game_Development_with_MIDP2.pdf
* Mathematics For Game Developers (2004).pdf
* O’Reilly-0PhysicsGame-Developers.pdf
* SimulatingHumans.pdf

Ebook Game – Game Developments Artwork

* 2D Artwork and 3D Modeling for Game Artists.pdf
* Game Art for Teens.pdf
* Game Character Design Complete.pdf
* Game Character Development with Maya.chm
* The Dark Side Of Game Texturing.pdf
* Videogames and Art.pdf

Ebook Game – Game developmentsAI

* AI Game Development Synthetic Creatures with Learning & Reactive Behaviors.chm
* AI Game Engine Programming.pdf
* AI Game Programming Wisdom.pdf
* AI Techniques For Game Programming.pdf
* Programming Game AI by Example.chm

Ebook Game – DevelopmentsAudio

* Beginning Game Audio Programming.chm
* DirectX 9 Audio Exposed – Interactive Audio Development.chm

Ebook Game – Developments Business

* Game Creation And Careers.pdf
* Game Developer’s Market Guide.pdf
* Game Development and Production.pdf
* Game Development Business and Legal Guide.chm
* Games That Sell.pdf Secrets of the Game Business.chm

Ebook Game – Developments Design

* A Theory of Fun for Game Design.pdf
* Andrew Rollings & Ernest Adams on Game Design.pdf
* Beginning Game Level Design.pdf
* Character Development and Storytelling for Games.pdf
* ChrisCrawford on Game Design.chm
* Creating Emotion in Games The Craft & Art of Emotioneering.pdf
* Design Arcade Computer Game Graphics.pdf
* Designing Virtual Worlds.chm Game Architecture and Design.pdf
* Game Design Foundations.chm
* Game Design Theory and Practice (2nd Ed).chm
* Game Design Workshop Designing Prototyping and Playtesting Games.chm
* Rules of Play Game Design Fundamentals.chm
* The Theory of Games and Game Models.pdf
* Ultimate Game Design – Building Game Worlds.pdf
* Unit Operations -An.Approach to Videogame Criticism.pdf

Ebook Game – Developments General

* Gamasutra Compendium 2003-06-09.pdf
* Masters of Doom.pdf
* Software Engineering and Computer Games.chm
* The Game Maker’s Apprentice Game Development for Beginners.pdf

Ebook Game – Game developments Graphics 3D Game Engine Design

* A Practical Approach to Real-time Computer Graphics.pdf
* 3D Game Engine Programming.pdf
* Advanced 3D Game Programming with DirectX 9.pdf
* Advanced Animation With Directx.pdf
* Advanced Graphics Programming Techniques Using OpenGL.pdf
* Advanced Graphics Programming Using OpenGL.pdf
* Advanced Lighting And Materials With Shaders.pdf
* Advanced Linux 3D Graphics Programming.pdf
* An Interactive Introduction to OpenGL Programming.pdf
* An Introduction to 3D Computer Graphics.pdf
* Animating RealTime Game Characters.pdf
* Beginning DirectX9.pdf
* Beginning Opengl Game Programming.pdf
* Computer Graphics Using Java 2D & 3D.chm
* Cutting Edge Direct 3D Programming.chm
* Delphi Graphics and Game Programming Exposed with DirectX 7.0.pdf
* DirectX 3D Graphics Programming Bible.pdf
* DirectX 9 Programmable Graphics Pipeline.pdf
* Directx 9 User Interfaces Design And Implementation.pdf
* Focus On 2D in Direct3D.pdf
* Focus On 3D Models.pdf
* Focus On 3D Terrain Programming.pdf
* Focus On Curves & Surfaces.chm
* Focus On Photon Mapping.chm
* Foundations of 3D Graphics Programming Using JOGL & Java3D.pdf
* Fundamentals Of Audio And Video Programming For Games.chm
* Game Interface Design.pdf
* Introduction To 3D Game Engine Design Using DirectX9.chm
* Introduction To 3D Game Programming With DirectX 9.0.pdf
* Isometric Game Programming with DirectX 7.pdf
* Java 3D – Introduction To Programming With Java3D.pdf
* Learn Vertex and Pixel Shader Programming with DX9.pdf
* Lighting And Shading Techniques In OpenGL.pdf
* OpenGL Distilled.chm
* OpenGL ES – Game Development.pdf
* OpenGL Game Development.pdf
* Real Time 3D Terrain Engines Using C++ And Dx9.pdf
* Real Time Rendering Tricks And Techniques In Directx.pdf
* Real Time Shader Programming.chm Shaders for Game Programmers & Artists.pdf
* ShaderX – Vertex And Pixel Shader Tips And Tricks.pdf
* ShaderX2 – Shader Programming Tips And Tricks With Directx 9.pdf
* ShaderX3 – Advanced Rendering with DirectX and OpenGL.pdf
* Teach Yourself DirectX 7 in 24 Hours.pdf
* The Art and Science of Computer Animation.pdf

Ebook Game – Developments Math 3D

* Math Primer for Graphics and Game Development.pdf
* A Mathematical Introduction With Opengl.pdf
* Beginning Math and Physics For Game Programmers.chm
* Essential Mathematics for Games & Interactive Applications.pdf
* Mathematics for 3D Game Programming and Computer Graphics.pdf
* Mathematics For Game Developers.pdf
* Vector Game Math Processors.pdf

Ebook Game – developments Network

* Algorithms and Networking for Computer Games.pdf
* Design And Architecture Of A Portable And Extensible Multiplayer 3D Game Engine.pdf
* Developer’s Guide to Multiplayer Games.pdf
* Developing Online Games.chm
* Mud Game Programming.chm
* Networking & Online Games-Understanding & Engineering Multiplayer Internet Games.pdf
* Programming A Multiplayer Fps In Directx.pdf
* Programming Multiplayer Games.pdf
* Teach yourself Internet Game Programming with Java in 21 Days.pdf

Ebook Game – Development Physics Collision Detection

* Collision detection in Interactive 3D Environments.pdf
* Game Physics Engine Development.pdf
* Game Physics.pdf Physics for Game Developers.pdf
* Physics Modelling For Game Programmers.pdf

Ebook Game – DevelopmentsProgrammings

* ActionScript 3.0 Game Programming University.pdf
* Beginner’s Guide To DarkBASIC Game Programming (2003).chm
* Beginning C# Game Programming.pdf
* Beginning C++ Game Programming.pdf
* Black Art Of Java Game Programming.pdf
* Core Techniques and Algorithms in Game Programming.chm
* Coriolis – Cutting Edge Java Game Programming.chm
* Creating Games in C++ A Step by Step Guide.chm
* Creating Mobile Games.pdf
* Data Structures For Game Programmers.pdf
* Developing Games In Java.chm
* Director MX 2004 Games – Game Development With Director.pdf
* DotNet Game Programming With Directx 9.0.pdf
* Elementary Game Programming and Simulators Using Jamagic.chm
* Focus On SDL.pdf
* Game Coding Complete.chm
* Game Engine Toolset Development.pdf
* Game Programming All In One.pdf
* Game Programming For Teens.chm
* Game Programming Gems 1.pdf
* Game Programming Gems 2.pdf
* Game Programming Gems 3.pdf
* Game Programming Gems 4.pdf
* Game Programming Gems 6.pdf
* Game Programming with Python Lua And Ruby.pdf
* Game Scripting Mastery.pdf
* Introduction to Game Programming with C++.chm
* J2ME Game Programming.
* chm Java 1.4 Game Programming.chm
* Java Game Programming for Dummies.pdf
* Java Programming Techniques for Games.pdf
* Killer Game Programming in Java.pdf
* Mac Game Programming.pdf
* Macromedia Flash MX Game Design Demystified-The Official Guide to Creating Games with Flash.pdf
* Managed DirectX 9 Kick Start.chm
* Microsoft C# Game Programming For The Absolute Beginner.pdf
* Microsoft Visual Basic Game Programming (2005).pdf
* Microsoft XNA Unleashed.pdf Palm OS Game Programming.pdf
* PHP Game Programming.pdf
* Practical Java Game Programming.chm
* Pro Java 6 3D Game Development Java.3D.JOGL.JInput.and.JOAL.pdf
* Pro Ogre 3D Programming.pdf
* Professional XNA Game.Programming For Xbox360 & Windows.chm
* Programming Linux Games.pdf
* Programming Role-Playing Games With DirectX.pdf
* Programming Windows Games with Borland C++.pdf
* Strategy Game Programming with DX9.chm
* Teach Yourself Game Programming in 24 Hours.chm
* Tricks of the Windows Game Programming Gurus 2Ed.chm
* Visual Basic Game Programming with DirectX.pdf
* Wireless Game Development in C and C++ With Brew.chm

Ebook Game – gamedev articles

* Evaluating Java for Game Development.pdf
* Kaae Rasmus – Using Design Patterns in Game Engines (2001).pdf
* MultithreadingForExpert-InsideParallelApplication.pdf
* perftools_sigg07.ppt
* SAVSM.ppt

Ebook Game – gamedev articles AI

* AI In Empire based Games.pdf
* AI-AI Uncertainty.pdf
* AI-Application of Genetic Programming to the Snake Game.pdf
* AI-Building Brains into your Games.pdf
* AI-Chess Programming.pdf AI-Hierarchial AI.pdf
* AI-Knowing the Path.pdf
* AI-Motion Planning Using Potential Fields.pdf
* AI-Practical Guide to Building a Complete Game AI.pdf
* AI-Precalculated Pathfinding Revisited.pdf
* AI-Project AI.pdf
* AI-Recognizing Strategic Dispositions Thread.pdf
* AI-The Intuitive Algorithm.pdf

Ebook Game – gamedev articles ATI

* ATi OpenGL Support.pdf
* ATI-3DTexturesAndPixelShaders.pdf
* ATI-AnimatedGrassWPixelAndVertexShaders.pdf
* ATI-BubbleShader.pdf
* ATI-CharacterAnimation.pdf
* ATI-Crystal.pdf
* ATI-CubeEnvironmentMapCorrection.pdf
* ATI-DiffuseCubeMap.pdf
* ATI-DX9_Optimization.pdf
* ATIHardwareShading.pdf
* ATIHardwareShading_2002_Chapter3.pdf
* ATIHardwareShading_2002_Chapter3-1.pdf
* ATI-ImageProcessing.pdf
* ATI-LightScattering.pdf ATI-NPR.pdf
* ATI-OceanWater.pdf
* ATI-PerPixelAniso.pdf
* ATI-PerPixelFresnel.pdf
* ATI-RipplingRefractiveAndReflectiveWater.pdf
* ATI-ShadowExtrusion.pdf
* ATI-TerrainLerpShader.pdf
* ATI-TexturePerturbationEffects.pdf
* Coding for Multiple Cores.pdf
* Fast Geometry Processing with ATI_vertex_array_object and .pdf
* HLSL_Programming_with_RenderMonkey-GDC_2003.pdf
* Performance Optimization Techniques for ATI Graphics Hardwa.pdf
* Programmability of Graphics Hardware.pdf
* R9700PipelineOverview.pdf

Ebook Game – Gamedev articles Design

* 9step recipe for good independent game design.pdf
* A Primer for the Design Process.pdf
* Behavioral Game Design.pdf
* Conceptual Design Understanding and Communicating.pdf
* Distinguishing Between Game Design and Analysis.pdf
* GameDesign-Chris Crawford on Game Design.pdf
* GameDesign-Contracting Art for Your Game.pdf
* GameDesign-Creating a Great Design Document.pdf
* GameDesign-Downsizing in Game Design.pdf
* GameDesign-Evolutionary Design.pdf
* GameDesign-Fun Games vs Realistic Games.pdf
* GameDesign-Game Critism.pdf
* GameDesign-Game Design.pdf
* GameDesign-Game Intelligence Design.pdf
* GameDesign-Game Producer Panel Report.pdf
* GameDesign-Genre.pdf
* gameDesign-Human Character.pdf
* GameDesign-Implementing a Non-Linear Story.pdf
* GameDesign-LifeCycle and Duration of Game Design.pdf
* GameDesign-Lock Mechanisms in Game Design.pdf
* GameDesign-On GamePlay.pdf
* GameDesign-Removing The ‘Tech’ From ‘Design Document’.pdf
* GameDesign-Rock Paper and scissors.pdf
* GameDesign-Story.pdf
* GameDesign-The 3 Completes of a Game.pdf
* GameDesign-The Essence of Computer Games.pdf
* Lessons from a Full Sail Game Design Failure.pdf
* Pedersen’s Principles on GameDesign and Production.pdf
* Tom Sloper’s Format for Game Design Specifications.pdf
* Using PDL for Code Design and Documentation.pdf

Ebook Game – gamedev articlesDirectX

* Direct3D9-Setting up a Window.pdf
* Direct3D-Building X file Frame Hierarchy.pdf
* Direct3D-Developing 2D Game Using Direct3D.pdf
* Direct3D-Dissecting Sprites in Direct3D.pdf
* Direct3D-Overview of Direct3D.pdf
* Direct3D-Transparency in D3D Immediate Mode.pdf
* DirectDraw-DirectDraw Programming Tutorial.pdf
* DirectDraw-DirectDraw The easy way.pdf
* DirectDraw-Loading and Blitting Bitmaps.pdf
* DirectDraw-Loading Bitmap Files into DirectDraw.pdf
* DirectInput-DirectX 8 and the Keyboard.pdf
* DirectMusic-Playing MIDIs and WAVs using DirectX.pdf
* DirectPlay-DirectPlay Tutorial.pdf
* DirectShow-Basics to Using DirectShow.pdf
* DirectSound-DIrectSound Samples.pdf
* DirectX8-2D Rendering.pdf
* DirectX8-Generating a Screenshot in DirectX 8.1.pdf
* DirectX8-Graphics and Video A Fresh Start.pdf
* DirectX-Advanced DX8 Pixel Shaders.pdf
* DirectXAudio-Using DirectX Audio 8.pdf
* DirectX-ColorKey in D3D.pdf
* DirectX-DIrectXtasy.pdf
* DirectX-DX8 Performance.pdf
* DirectX-DX8 Tech.pdf
* DirectX-Hardware shadow mapping.pdf
* DirectX-Implementing Fog in D3D.pdf
* DirectX-Introduction DX8 Pixel Shaders.pdf
* DirectX-Introduction DX8 Vertex Shaders.pdf
* DirectX-Playing AVI Files with DIrectX.pdf
* DirectX-Reverberation Tech on 3D.pdf
* DirectX-Using D3D for 3D Tile Rendering.pdf
* DirectX-W buffering in D3D.pdf

Ebook Game – gamedev articlesDocumentation

* The art of Code Documentation.pdf
* Documentation-Writing Readable Code.pdf

Ebook Game – Gamedev articlesGame Concept

* Artificial Creativity And Evolutionary History In Games – Watanabe – M Thesis.pdf
* Game Development Methodology for Small Development Teams.pdf
* GameConcept-36 Dramatic Situations.pdf
* GameConcept-Game Industry and the Economics of Failure.pdf
* GameConcept-Getting started in the Games Industry.pdf
* GameConcept-Humor in Games.pdf GameConcept-Into the grey zone and beyond.pdf
* GameConcept-Keys to Mobile Entertainment Success.pdf
* GameConcept-Linux as a Gaming Platform.pdf
* GameConcept-Motivations in Games.pdf
* GameConcept-Open Source and the Gaming Industry.pdf
* GameConcept-Should working in games be more fun.pdf
* GameConcept-So you wanna be a software startup.pdf
* GameConcept-So you wanna work in a startup.pdf
* GameConcept-So you want to be a Game Programmer.pdf
* GameConcept-Tales from the Loneliest Frontier.pdf
* GameConcept-Techniques for Achieving Play Balance.pdf
* GameConcept-The Psychology of Choice.pdf
* GameConcept-Three Sides.pdf
* GameConcept-What Languange do i Use.pdf
* GameConcept-What’s Wrong with Modern Games.pdf
* GameConcept-Why Women Don’t Play Games.pdf
* GameConcept-Yin and Yang of Games Code And Content.pdf
* How to Screw Up a Perfectly Good Game Company in 10 Easy Steps.pdf
* The Theory of Games and Game Models.pdf

Ebook Game – Gamedev articlesGraphics 3D

* Case Study Using Opengl.pdf advanced_skin_2_sigg07.ppt
* Axonometric Projections.pdf
* D3DTutorial_Crytek.pdf
* Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07.pdf
* DeCoro-Tatarchuk-Real-time_Mesh_Simplification_Using_the_GPU(SI3D_07).pdf
* Description of How to Cache Graphical Tiles.pdf
* Dynamic Tile Maps.pdf
* Extended Graphical Templates for Sprites Management.pdf
* fx_composer_2_sigg07.ppt
* Geometric Data Structures for Computer Graphics.pdf
* Isometric Tiles.pdf
* Map file format.pdf
* Nehab-Accelerating_Real-Time_Shading_with_Reverse_Reprojection_Caching(GH07).pdf
* RealTimeFluids.pdf
* RealTimeFluids-NVIDIA-transcribed.ppt
* Shader Programming – CgFX OpenGL 2.0.pdf
* stencil_routed_a-Buffer_sigg07.ppt
* Tile Based Gold.pdf
* Tile Graphics Techniques.pdf
* Tiled Terrain.pdf
* UsingD3D10Now.pdf

Ebook Game – Gamedev articlesManagement

* Conducting a Project Postmortem.pdf
* GameManagement-Critical Path Analysis and Scheduling.pdf
* GameManagement-Managing Digital Assets.pdf
* Management-How to Best arrange C++ Source and Header.pdf
* Management-Project Management Body of Knowledge.pdf

Ebook Game – Gamedev articlesMath

* GameMath-3D Matrix Math Demystified.pdf
* GameMath-3D Rotations.pdf
* GameMath-3D Transformations.pdf
* GameMath-Calculating a rotation matrix.pdf
* GameMath-Camera Matrix.pdf
* GameMath-Fast 2D Line Intersection Algorithm.pdf
* GameMath-Fast Fourier Transforms.pdf
* GameMath-Fourier Transformations.pdf
* GameMath-Math Tricks.pdf
* GameMath-Mathematics of 3D Graphics.pdf
* GameMath-Matrix Math.pdf
* GameMath-Matrix Transformations.pdf
* GameMath-Three Dimensional Rotations.pdf
* GameMath-Understanding Reverse-Polish Noation.pdf
* GameMath-Vector and Matrices.pdf
* GameMath-Viewing System for 3D Engines.pdf
* Manipulating the forward and reverse fourier Transform.pdf
* Quaternions and Orthogonal 4×4 Real Matrices.pdf

Ebook Game – gamedev articlesNetwork

* Advanced WinSock Multiplaye Game Programming-Multicasting.pdf
* Advanced WinSock Multiplayer Game Programming Multicasting.pdf
* GameNetwork-Defeating Lag With Cubic Splines.pdf
* GameNetwork-Designing Multiplayer Games.pdf
* GameNetwork-Multi Player WEB Games on a ShoeString.pdf
* GameNetwork-Networking for Games 101.pdf
* GameNetwork-Online Tournament Gaming.pdf
* GameNetwork-Statistical Client Prediction.pdf
* Internet Based Client-Server Network Trafic Reduction.pdf

Ebook Game – Gamedev articlesnVidia Articles

* 3DTheory-3D Graphics Demystified.pdf
* 3DTheory-Dynamic 3d animation.pdf
* 3DTheory-InGame FX and Lightning.pdf
* 3DTheory-InGame FX and Lightning2.pdf
* 3DTheory-Interactive Cloth Simulation.pdf
* 3DTheory-Intro To BRDF Lightning.pdf
* 3DTheory-practical_per_pixel_effects.pdf
* 3DTheory-projective_shadows.pdf
* 3DTheory-Realtime BRDF Lightning.pdf
* 3DTheory-Shadows technique.pdf
* 3DTheory-Stereoscopic_Development_Guide.pdf
* 3DTheory-texture space on real models.pdf
* 3DTheory-Volumetric Explosion Effects.pdf
* 3DTheory-Writing Vertex Shader.pdf
* Advanced_Skin.pdf
* CascadesDemoSecrets.pdf
* Clipmaps.pdf
* Cloth.pdf CSAATutorial.pdf
* DeformableBody.pdf
* Denoising.pdf
* DX10FeatureDemo.pdf
* FroggyAA.pdf
* FurShellsAndFins.pdf
* G80-OpenGL.pdf
* GPU_ChristmasTree_Rendering.pdf
* GPUBlendShapes.pdf
* NVIDIA_FX_Composer_2.pdf
* OpenGL_SDK_Guide.pdf
* Perf_Tools.pdf
* PerlinFire.pdf
* RainSDKWhitePaper.pdf
* simple_glow.pdf
* SkinnedInstancingWhitePaper.pdf
* SoftParticles_hi.pdf
* SoftShadows.pdf
* SolidWireframe.pdf
* Sparkles_hi.pdf
* TextureArrayTerrain.pdf
* VarianceShadowMapping.pdf
* VGA-Hardware TnL.pdf
* VGA-Infinite FX II.2.02.pdf
* VGA-Lightspeed Memory Architecture II.2.02.pdf
* VGA-nVidia accuview technology.pdf
* VGA-Nvidia shading resterizer.pdf
* VGA-nVidia Video Processing Engine.2.02.pdf
* VGA-Optimizing Hardware TnL.pdf
* VGA-What Comes after 4.pdf

Ebook Game – Gamedev articlessiggraph

* 3DTheory-Intro To BRDF Lightning.pdf
* Breaking_Waves.pdf
* Continuous Level Of Detail In Real-Time Terrain Rendering.pdf
* NavierStokes on Programmable Graphics Hardware using SMAC.pdf
* Photon Mapping on Programmable Graphics Hardware.pdf
* SIGGRAPH2002_Sketch-Isidoro.pdf
* SIGGRAPH2002_Sketch-Mitchell.pdf
* The Theory of Games and Game Models.pdf
* water.pdf

Ebook Game – Gamedev articles Postmortems

* Postmortem-Rise of Nations.pdf
* Postmortem-Star Wars Rogue Leader.pdf
* Postmortem-Unreal Tournament.pdf

Ebook Game – General Programmings

* A Beginner’s Introduction to Computer Programming.pdf
* Absolute Beginner’S Guide To Programming.chm
* Advanced CORBA Programming with C++.pdf
* Advanced Linux Programming.pdf
* Advanced Programming Language Design.pdf
* Algorithm.pdf
* An Introduction to Parallel Computing.chm
* Applied C++ Techniques for Building Better Software.chm
* Artificial Intelligence Programming.pdf
* Assembly Language-Step-by-Step.pdf
* Assembly Language-The True Language of Programmers.pdf
* Beautiful Code.pdf
* Beginning Linux Programming,3Ed.pdf
* Beginning Regular Expressions.pdf
* Borland C++ Builder The Complete Reference.pdf
* Carbon Programming.pdf
* Code Complete 2 Ed.pdf
* Code Optimization Effective Memory Usage.chm
* Code Reading The Open Source Perspective.chm
* Concepts in Programming Languages.chm
* Concurrent & Real-Time Programming in Java.chm
* Data structures and Program Design in C++.pdf
* Data Structures Demystified.chm
* Debugging Applications for Microsoft .NET and Microsoft Windows.chm
* Designing Components with the C++ STL.pdf
* Desktop Application with Visual C++.CHM
* Developing Applications With Visual Studio Net.pdf
* Developing Software for Symbian OS – An Introduction to Creating Smartphone Applications in C++.pdf
* Eclipse Cookbook Jun 2004.chm
* Expert C++ CLI .NET for Visual C++ Programmers.pdf
* Extended STL Vol1.pdf
* Formal Syntax And Semantics of Programming Language.pdf
* GNU Linux Application Programming.chm
* Inside Microsoft Visual Studio.Net 2003.chm
* Intel Threading Building Blocks-Putfitting C For Multicore Processor Parallelism.pdf
* Linux for Programmers & Users.chm
* Linux Programming Unleashed.pdf
* Mac OS X Programming.pdf
* Memory Management,Algorithms and Implementation in C&C++.chm
* Microsoft Visual C++ 2005 Express Edition- Programming for the Absolute Beginner.chm
* Modern Multithreading – Implementing, Testing, and Debugging Multithreaded Java and C++, Pthreads.pdf
* Neural Networks-Algorithms Applications & Programming Techniques.pdf
* Object-Oriented Programming with ActionScript.pdf
* Optimization – Algorithm Theory.pdf
* Parsing Techniques – A Practical Guide.pdf
* Preventative Programming Techniques to Avoid & Correct Common Mistakes.chm
* Principles of Programming.pdf
* Professional Software Testing with Visual Studio 2005 Team System.pdf
* Programming Embedded Systems in C and C++.chm
* Programming in the .NET Environment.chm
* Programming Mac OS X – A Guide for Unix Developers.pdf
* Programming Windows.CHM
* Programming with Objects_ A Comparative Presentation of Object-oriented Programming with C++ and .chm
* PThread Primer.pdf
* Python Twisted Network Programming Essentials.chm
* Ruby Developer Guide.pdf
* Software visualization, visualizing the structure behaviour and evolution of software.pdf
* STL Programmer’s Guide.chm
* Teach Yourself Visual Studio Net 2003 In 21 Days.chm
* The Algorithm Design Manual.pdf
* The Art of Assembly Language 32-bit Edition.pdf
* Windows Assembly Language & System Programming.pdf
* XML Programming Bible.pdf
* xUnit – Test Patterns – Refactoring Test Code.pdf

Ebook Game – General programmingsC++

* Accelerated C++, Practical Programming by Example.chm
* Beginning Visual C++ 2005.pdf
* Borland C++ Builder 6 book.pdf
* C & Data Structures.chm
* C for Dummies.pdf
* C++ Common Knowledge Essential Intermediate Programming.chm
* C++ Demystified, A Self-Teaching Guide.pdf
* C++ Demystified.chm
* C++ Design Generic Programming & Design Patterns Applied.pdf
* C++ Footprint and Performance Optimization.chm
* C++ For Artists The Art Philosophy and Science of Object Oriented Programming.chm
* C++ for Dummies.pdf
* C++ Gotchas-Avoiding Common Problems in Coding and Design.chm
* C++ GUI Programming With Qt3.chm
* C++ How To Program 5Ed.chm
* C++ Network Programming Vol1.chm
* C++ Network Programming Vol2.chm
* C++ Neural Networks and Fuzzy Logic.pdf
* C++ Primer Plus [4th Edition].chm
* C++ Programming for the Absolute Beginner.chm
* C++ Standard Library, The A Tutorial and Reference.chm
* C++ Template Metaprogramming.chm
* C++ Unleashed.pdf
* C++CLI in Action.pdf
* Core C++ A Software Engineering Approach.pdf
* Effective C++ & More Effective C++.pdf
* Effective C++, 55 Specific Ways to Improve Your Programs and Designs 3Ed.chm
* Efficient C++ Programming Techniques.pdf
* Exceptional C++ Style-40 New Engineering Puzzles,.Programming.Problems.and.Solutions.chm
* Expert C Programming,Deep C Secretes.pdf
* Inside The C++ Object.Model.pdf
* Practical C++ Programming.pdf
* Professional C++.pdf
* Programming Visual C++.CHM
* Secure Programming Cookbook for C and C++.chm
* Teach Yourself Borland C++ Builder in 14 Days.pdf
* The Art of C++ by Herbert Schildt.chm
* The C Programming Language.pdf
* The C++ Programming Language.pdf
* Theory and Problems of Programming with C++.pdf
* Thinking in C++ Vol.1.pdf
* Thinking in C++ Vol.2.pdf

Ebook Game – General Programmings Design Patterns

* Design Patterns Explained – A New Perspective On Object-Oriented Design.pdf
* Design Patterns.pdf
* Head First Design Patterns.pdf
* Modern C++ Design-Generic Programming and Design Patterns Applied.pdf
* Pattern Oriented Software Architecture-vol2.pdf
* Pattern Oriented Software Architecture-vol5.pdf

Ebook Game – General programmingsGraphics & GUI

* Advanced MFC Programming.pdf
* Computer Graphics and Geometric Modelling – Implementation & Algorithms.pdf
* Cross-Platform GUI Programming with wxWidgets.chm
* Data Driven 3D Facial Animation.pdf
* Developing User Interface for Windows.CHM
* Digital Image Processing – 3Rd Edition.pdf
* Digital Image Processing – springer – Bernd Jahne.pdf
* Digital Image Processing – Wiley – Third Edition 2001.pdf
* Digital Image Processing By Gonzalez 2Nd Edition 2002.pdf
* Foundations of GTK+ Development – Krause.pdf
* Foundations of Qt Development.pdf
* Fundamentals of SVG Programming.chm
* GTK+ Gnome Application Development.pdf
* GUI Bloopers 2.0.pdf
* Introduction to C Programming & Graphics.pdf
* Level of Detail for 3D Graphics.pdf
* Multimedia Image & Video Processing.pdf
* NeHe OpenGL Tutorial – 1551 pages.pdf
* Non-Photorealistic Computer Graphics – Modeling, Rendering, and Animation.pdf
* OpenGL Programming Guide – The Official Guide to Learning Op.chm
* Point Based Graphics.pdf
* Processing Creative Coding & Computational Art.pdf
* Programming Cameras and Pan-tilts With DirectX and Java.pdf
* Programming Windows with MFC.CHM
* Rapid GUI Development with QtRuby.pdf
* Streaming Media Demystified.pdf
* Streaming Media.pdf

Ebook Game – General programmingsJava

* Design Patterns Java.pdf
* Eclipse In Action A Guide For The Java Developer.pdf
* Eclipse, A Java Developer’S Guide.chm
* Effective Java – Programming Language Guide.pdf
* Introduction to Java Programming Comprehensive Version 6Ed.chm
* J2EE Best Practices – Java Design Patterns, Automation and Performance.pdf
* Java – How to Program.pdf
* Java 2 – The Complete Reference 5Ed.pdf
* Java 2D Graphics.pdf
* Java 3D – Introduction To Programming With Java3D.pdf
* Java 3D Api Documentation.pdf
* Java 3D Programming.pdf
* Java Network Programming 3Ed.chm
* Java Open Source Programming.pdf
* Java Programming Techniques for 2D. 2.5D. 3D.pdf
* Java Swing 2Ed.pdf
* Professional Eclipse 3 for Java Developers.pdf
* Thinking in Java 3Ed.pdf

Ebook Game – General ProgrammingsNetwork

* An Introduction to Network Programming with Java.pdf
* Developing With Winsock.pdf
* Internetworking With Tcpip-Vol3.Client-ServerProgramming&ApplicationsForTheWindowsSockets.pdf
* IPv6 Network Programming.pdf
* Linux Socket Programming by Example.pdf
* Network Programming For Windows 2nd Ed.CHM
* Network Programming with winsock.pdf
* Programming with Winsock.pdf
* UNIX Network Programming Vol1 3Ed.chm

Ebook Game – manuals & references

* AMD 3DNow! Instruction Porting Guide.pdf
* AMD 3DNow! and MMX Instruction Set Manual.pdf
* AMD 3DNow! Instruction Porting Guide Application.pdf
* AMD Athlon x86 Code Optimization.pdf
* AMD Code Optimization Guide.pdf
* AMD Extensions to the 3DNow! and MMX Instruction Sets Manual.pdf
* AMD Processor Recognition.pdf AMD x86-64 Architecture Programmers Manual.pdf

Ebook Game – Manuals & referencesIntel

* IA32Software Developer Manual Vol1[Basic Architecture].pdf
* IA32 Software Developer Manual Vol2[Instruction Set Reference].pdf
* IA32 Software Developer Manual Vol3[System Programming Guide].pdf
* IA-64,IA32 architectures optimization reference manual.pdf
* IA-64,IA32 architectures software developer manual-vol1.pdf
* IA-64,IA32 architectures software developer manual-vol2-A-M.pdf
* IA-64,IA32 architectures software developer manual-vol2-N-Z.pdf
* IA-64,IA32 architectures software developer manual-vol3A.pdf
* IA-64,IA32 architectures software developer manual-vol3b.pdf
* Intel Itanium assembly language Reference.pdf
* Intel Pentium 4 and Xeon Processor Optimization.pdf
* Intel Processor Identification and the CPUID Instruction – .pdf

Ebook Game – Manuals & referencesOpenGL & Cg

* Cg Specification.pdf
* Cg Users Manual.pdf
* Cg WhitePaper.pdf
* GPU Programming Guide.pdf
* HLSL Reference vertex and pixel shader references.pdf
* OpenGL 1.2.1 Specification.pdf
* OpenGL 1.4 Specification.pdf
* OpenGL Performer Programmer’s Guide.pdf
* OpenGL Reference Manual (Bluebook).pdf
* OpenGL Shading Language 2ed (Orange.Book).chm
* OpenGL SuperBible 4ed.pdf

Ebook Game – Bookmath Advanced

* Mathematical Methods for Scientists & Engineers.pdf
* Advanced Number Theory.pdf
* Algebra Demystified.pdf
* Algorithmic Information Theory.pdf
* Applied Cryptography 2ed.pdf
* Calculus Demystified.pdf
* Computational Geometry Methods & Applications.pdf
* Cryptography – Theory and Practice.chm
* Cryptography for Dummies.chm
* Cryptography-A Very Short Introduction.chm
* Data Compression Handbook.chm
* Data Compression The Complete Reference.pdf
* Discrete Mathematics.pdf
* Entropy and information theory.pdf
* Everyday Math Demystified.pdf
* Geometric Tools for Computer Graphics.pdf
* Geometry Demystified.pdf Graph Theory.pdf
* Handbook Of Discrete And Combinatorial Mathematics.pdf
* Introduction to Error Correcting Codes.pdf
* Introduction to Probability Theory.pdf
* Introduction To Queueing Theory.pdf
* Master Math-Pre-Calculus And Geometry.pdf
* Math An Introduction to Complex Analysis for Engineers.pdf
* Math Calculus Bible.pdf
* Mathematic of 3D Graphics.pdf
* Mathematics and Art.pdf
* Modern Cryptography 2003.chm
* Numerical Methods For Engineers And Scientists, 2nd Ed.pdf
* Practical Applied Mathematics – Modelling, Analysis, Approximation.pdf
* Probability Theory.pdf
* Queueing Theory with Applications to Packet Telecommunication.pdf
* Statistics – Probability and Stochastic Processes.pdf
* Statistics For Dummies.chm Vector & Tensor Analysis.pdf
* Vector And Tensor Analysis With Applications.pdf

Ebook Game – software engineering

* A Practical Guide to User Requirements Methods, Tools, and Techniques.pdf
* Agile Software Development. The Cooperative Game.pdf
* Analyzing Requirements and Defining Microsoft .NET Solution Architectures, Exam 70-300.chm
* Antipatterns – Refactoring Software, Architectures, And Projects In Crisis.pdf
* Beyond Software Architecture.chm
* Building Reliable Component-based Software Systems.pdf
* Computer Architecture – A Quantitative Approach.pdf
* Crackproof Your Software.pdf
* DataModelingEssentials.pdf
* Debugging the development process.pdf
* dotNET-A Complete Development Cycle.chm
* Essential CVS.chm
* Gui Bloopers,Don’ts & Do’s For Software Developers & Web Designers.pdf
* HighAssuranceDesignArchitectingSecureAndReliableEnterpriseApplications.chm
* Instructional Engineering in Networked Environments.pdf
* Iterative UML Development Using Visual C++ 6.pdf
* Large-Scale Software Architecture.pdf
* Managing Software Deliverables – A Software Development Management Methodology.chm
* Managing Virtual Teams.pdf
* Modelling Complex Projects.pdf
* Object-Oriented Design Heuristics.chm
* Object-Oriented System Development.pdf
* Open Source Development With Cvs.pdf
* Paper.Prototyping.The.Fast.And.Easy.Way.To.Design.And.Refine.User.Interfaces.chm
* Patterns of Enterprise Application Architecture.chm
* Planning Extreme Programming.pdf Pragmatic Programmers – Practices of an Agile Developer (2006).pdf
* Professional.Software.Development.chm
* Project Management.pdf
* Refactoring-Improving The Design Of Existing Code.pdf
* Seamless Object-Oriented Software Architecture – Analysis and Design of Reliable Systems.pdf
* Software Architect Bootcamp.pdf
* Software Craftsmanship-The New Imperative.chm
* Software Development Building Reliable Systems.chm
* Software Engineering Measurement.chm
* Software Testing Fundamentals.chm
* The Art of Project Management.Apr.2005.chm
* The Art of Software Architecture.chm
* The Essential Guide To User Interface Design-An Introduction to GUI Design Principles and Techniq.chm
* The Mythical Man-Month-Essays on Software Engineering.pdf
* The Next Wave in Computing, Optimization & Decision Technologies.pdf
* The Project Management Question And Answer Book (Amacom, 2004).chm
* The UML User Guide.pdf
* The.Document.Object.Model.pdf Theory And Problems Of Software Engineering.pdf
* UML – MDA Explained. The Model Driven Architecture.chm
* UML unified modelling language.pdf
* Understanding.Digital.Libraries 2Ed.pdf
* Version Management With Cvs.pdf
* Visual Studio Team System Better Software Development for Agile Teams.pdf

Ebook – Artikel (Bonus)

* pengamanan mac.flash.pdf
* creating animation-flash.pdf
* Albert-Einstein-The-World-as-See-it.pdf
* arsitektur-sebuah-jaringan-telekomunikasi-rakyat.doc
* bahan-ajar-algoritma dan struktur data.pdf
* bambang3-reportTinjauan Keamanan VoIP.doc
* BinaryTrees.pdf
* buku-jaringan-komputer-data-link-network.doc
* Dangerous-Secrets-of GoogleSearching.pdf
* demo-bandwidth.pdf
* Distance education..pdf
* EII2006_P06d.pdf
* Firewall pada Video Conference yang menggunakan Protokol H.htm
* FriendsofED.Object.Oriented.ActionScript.For.Flash.8.Feb.2006.pdf
* Great 20physicists-From-Galileo–Hawking.pdf
* harimurti-scopeclass.pdf
* hitung bandwith.pdf
* hitung service level.doc
* IP-TELEPHON.pdf.
* JohnWileySonsSmartCardHandbook.pdf
* keamanan h323.pdf
* kebutuhan-infrastruktur-untuk-video-conference.rtf
* kompilasi-kernel.pdf
* konsep dasar sistem operasi.pdf
* konvergensi-data-suara.doc
* laporan-rut6.pdf
* matematika Drost.doc
* membuat icon pd fotoshop.pdf
* MEMBANGUN-INTERNET-SERVICE-PROVIDER.doc
* multimedia-cbt-pentingnya.doc
* MVE_Moduls_engl.pdf
* oguz_ms_thesis_report_IOModul.pdf
* physics-stephen hawking.pdf
* PointersAndMemory.pdf
* ppt-perkembangan-teknologi-informasi-abad-21.ppt
* rahmadi-reportForensik.pdf
* regionaloverview.pdf
* report-antoniusKemanaan.pdf
* report-avonKriptigrgafi.pdf
* report-bambang-revisi_KeamananJAringan.pdf
* report-keamananCDMA.doc
* report-KeamananGSM.pdf
* report-suryaniEkstraForens.pdf
* report-ta-revisiTCPIP.pdf RPL-Konsep BerorientasiObjek.pdf
* Server Linux.doc singkat-WinBISecure.pdf
* Sistem_Operasi_Symbian_v1.1.pdf
* VoIP_RT-RW-net.pdf
* VOIP-ropix.doc WinBISecure.pdf
* mengenal-protokol-internet-tcpip-1998.doc
* OSDC-13-Internet.doc
* ftp-server-untuk-pemula.doc

E-Book – PHP & MySQL (Bonus)

* Instalasi Instan dg EasyPHP.pdf
* Koneksi Database Menggunakan ODBC.pdf
* Manajemen Upload dan Download file.pdf
* Panduan Instalasi PHP dg Mode Grafis di Linux.pdf
* Cara Cepat Membuat Database dan Tabel.pdf
* FAQ Tentang PHP.pdf
* Implementasi dan Koneksi ke Database DBASE.pdf
* Instalasi Instan dg ApachePHPMySQL.pdf
* Filename php_advanced_reference_sheet.pdf
* php_cheat_sheet.pdf
* php_manual_en.chm
* php_manual_en.chm
* php_reference_card.pdf
* manual mysql.pdf

http://www.anugrahalam/egame
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3 Responses to “Judul Buku Untuk mempelajari Pembuatan Game”

  1. Megan Speer said

    You put really very helpful information. Keep it up. download flash games

  2. FasaPay Layanan Pembayaran Online Indonesia Cepat dan Aman…

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  3. ali said

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