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Judul Buku Untuk mempelajari Pembuatan Game

Posted by haryvedca on June 25, 2010

Ebook Game – Artwork 3D Modeller

* 3DStudio Max 6 Bible.pdf
* 3DStudio Max 6 Fundamentals.chm
* 3DStudio Max 9 Tutorial-Lighting and Rendering.pdf
* 3DStudio Max Lighting.pdf
* Blender Basics – Classroom Tutorial Book Part 1.pdf
* Blender Basics – Classroom Tutorial Book Part 2.pdf
* Blender Tutorial Book.pdf
* Blender3D-Documentation-2003.pdf
* Blender3D-Noob to Pro.pdf
* Blender3D-Publisher User Doc.pdf
* Blender3D-Seascape-Tutorial.pdf
* Digital Animation Bible Creating Professional Animation with 3DSMax Lightwave and Maya.pdf
* Digital Lighting & Rendering 2Ed.pdf
* Introducing Character Animation with Blender.pdf
* Learning Maya Character Rigging & Animation.pdf
* Lightwave 3D Beginners Guide.pdf
* Mastering Maya.pdf
* Maya Character Creation Modeling & Animation Controls.chm
* Maya NURBS Modelling.pdf Maya Polygonal Modeling.pdf
* Maya Secrets of The Pros.pdf
* Maya-Art of Character Animation.pdf
* Realistic Architectural Visualization with 3DSMax & MentalRay.pdf
* Softimage XSI Animation.pdf
* Softimage XSI Modeling.pdf
* Softimage XSI Tutorial Book v3.pdf
* The Face Modelling and Texturing.pdf
* The Official Blender 2.0 Guide.pdf
* The Official Blender Gamekit – Interactive 3D For Artists.pdf
* Virtual Vixens 3D Character Modeling & Scene Placement.pdf

Ebook Game – Artwork Others

* ActionScript Cookbook.chm
* ActionScript for Flash MX – The Definitive Guide 2Ed.chm
* ActionScripting in FlashMX.chm
* Character Animation 2D Skills for Better 3D.pdf
* Digital Video For Dummies.pdf
* Essential Silverlight.pdf

* FBX_11July [Converted].pdf
* Flash CS3 for Designers.pdf
* Flash CS3 For Dummies.pdf
* Macromedia Flash Mx 2004 .pdf
* Macromedia Flash MX Bible.pdf
* MB_Whats_New_v75[1].pdf
* ogre.pdf

Ebook Game – Artwork Graphics Editor

* Adobe Illustrator 10 for Dummies.pdf
* Advanced Photoshop Techniques.pdf
* Gimp-Users Manual.pdf
* How to Cheat in Photoshop CS3.pdf
* Photoshop CS All-in-One Reference for Dummies.pdf Photoshop CS2 For Dummies.pdf
* Stop Staring-Facial Modeling & Animation Done Right.pdf
* Teach Yourself Adobe Photoshop CS3 in 24 Hours.pdf
* Teach Yourself Gimp In 24 Hours.pdf

Ebook Game – Game

* Software Engineering and Computer Games.chm
* artCGD.pdf
* Beginning C++ Game Programming (2004).pdf
* Evaluating Java for Game Development.pdf
* J2ME_Game_Development_with_MIDP2.pdf
* Mathematics For Game Developers (2004).pdf
* O’Reilly-0PhysicsGame-Developers.pdf
* SimulatingHumans.pdf

Ebook Game – Game Developments Artwork

* 2D Artwork and 3D Modeling for Game Artists.pdf
* Game Art for Teens.pdf
* Game Character Design Complete.pdf
* Game Character Development with Maya.chm
* The Dark Side Of Game Texturing.pdf
* Videogames and Art.pdf

Ebook Game – Game developmentsAI

* AI Game Development Synthetic Creatures with Learning & Reactive Behaviors.chm
* AI Game Engine Programming.pdf
* AI Game Programming Wisdom.pdf
* AI Techniques For Game Programming.pdf
* Programming Game AI by Example.chm

Ebook Game – DevelopmentsAudio

* Beginning Game Audio Programming.chm
* DirectX 9 Audio Exposed – Interactive Audio Development.chm

Ebook Game – Developments Business

* Game Creation And Careers.pdf
* Game Developer’s Market Guide.pdf
* Game Development and Production.pdf
* Game Development Business and Legal Guide.chm
* Games That Sell.pdf Secrets of the Game Business.chm

Ebook Game – Developments Design

* A Theory of Fun for Game Design.pdf
* Andrew Rollings & Ernest Adams on Game Design.pdf
* Beginning Game Level Design.pdf
* Character Development and Storytelling for Games.pdf
* ChrisCrawford on Game Design.chm
* Creating Emotion in Games The Craft & Art of Emotioneering.pdf
* Design Arcade Computer Game Graphics.pdf
* Designing Virtual Worlds.chm Game Architecture and Design.pdf
* Game Design Foundations.chm
* Game Design Theory and Practice (2nd Ed).chm
* Game Design Workshop Designing Prototyping and Playtesting Games.chm
* Rules of Play Game Design Fundamentals.chm
* The Theory of Games and Game Models.pdf
* Ultimate Game Design – Building Game Worlds.pdf
* Unit Operations -An.Approach to Videogame Criticism.pdf

Ebook Game – Developments General

* Gamasutra Compendium 2003-06-09.pdf
* Masters of Doom.pdf
* Software Engineering and Computer Games.chm
* The Game Maker’s Apprentice Game Development for Beginners.pdf

Ebook Game – Game developments Graphics 3D Game Engine Design

* A Practical Approach to Real-time Computer Graphics.pdf
* 3D Game Engine Programming.pdf
* Advanced 3D Game Programming with DirectX 9.pdf
* Advanced Animation With Directx.pdf
* Advanced Graphics Programming Techniques Using OpenGL.pdf
* Advanced Graphics Programming Using OpenGL.pdf
* Advanced Lighting And Materials With Shaders.pdf
* Advanced Linux 3D Graphics Programming.pdf
* An Interactive Introduction to OpenGL Programming.pdf
* An Introduction to 3D Computer Graphics.pdf
* Animating RealTime Game Characters.pdf
* Beginning DirectX9.pdf
* Beginning Opengl Game Programming.pdf
* Computer Graphics Using Java 2D & 3D.chm
* Cutting Edge Direct 3D Programming.chm
* Delphi Graphics and Game Programming Exposed with DirectX 7.0.pdf
* DirectX 3D Graphics Programming Bible.pdf
* DirectX 9 Programmable Graphics Pipeline.pdf
* Directx 9 User Interfaces Design And Implementation.pdf
* Focus On 2D in Direct3D.pdf
* Focus On 3D Models.pdf
* Focus On 3D Terrain Programming.pdf
* Focus On Curves & Surfaces.chm
* Focus On Photon Mapping.chm
* Foundations of 3D Graphics Programming Using JOGL & Java3D.pdf
* Fundamentals Of Audio And Video Programming For Games.chm
* Game Interface Design.pdf
* Introduction To 3D Game Engine Design Using DirectX9.chm
* Introduction To 3D Game Programming With DirectX 9.0.pdf
* Isometric Game Programming with DirectX 7.pdf
* Java 3D – Introduction To Programming With Java3D.pdf
* Learn Vertex and Pixel Shader Programming with DX9.pdf
* Lighting And Shading Techniques In OpenGL.pdf
* OpenGL Distilled.chm
* OpenGL ES – Game Development.pdf
* OpenGL Game Development.pdf
* Real Time 3D Terrain Engines Using C++ And Dx9.pdf
* Real Time Rendering Tricks And Techniques In Directx.pdf
* Real Time Shader Programming.chm Shaders for Game Programmers & Artists.pdf
* ShaderX – Vertex And Pixel Shader Tips And Tricks.pdf
* ShaderX2 – Shader Programming Tips And Tricks With Directx 9.pdf
* ShaderX3 – Advanced Rendering with DirectX and OpenGL.pdf
* Teach Yourself DirectX 7 in 24 Hours.pdf
* The Art and Science of Computer Animation.pdf

Ebook Game – Developments Math 3D

* Math Primer for Graphics and Game Development.pdf
* A Mathematical Introduction With Opengl.pdf
* Beginning Math and Physics For Game Programmers.chm
* Essential Mathematics for Games & Interactive Applications.pdf
* Mathematics for 3D Game Programming and Computer Graphics.pdf
* Mathematics For Game Developers.pdf
* Vector Game Math Processors.pdf

Ebook Game – developments Network

* Algorithms and Networking for Computer Games.pdf
* Design And Architecture Of A Portable And Extensible Multiplayer 3D Game Engine.pdf
* Developer’s Guide to Multiplayer Games.pdf
* Developing Online Games.chm
* Mud Game Programming.chm
* Networking & Online Games-Understanding & Engineering Multiplayer Internet Games.pdf
* Programming A Multiplayer Fps In Directx.pdf
* Programming Multiplayer Games.pdf
* Teach yourself Internet Game Programming with Java in 21 Days.pdf

Ebook Game – Development Physics Collision Detection

* Collision detection in Interactive 3D Environments.pdf
* Game Physics Engine Development.pdf
* Game Physics.pdf Physics for Game Developers.pdf
* Physics Modelling For Game Programmers.pdf

Ebook Game – DevelopmentsProgrammings

* ActionScript 3.0 Game Programming University.pdf
* Beginner’s Guide To DarkBASIC Game Programming (2003).chm
* Beginning C# Game Programming.pdf
* Beginning C++ Game Programming.pdf
* Black Art Of Java Game Programming.pdf
* Core Techniques and Algorithms in Game Programming.chm
* Coriolis – Cutting Edge Java Game Programming.chm
* Creating Games in C++ A Step by Step Guide.chm
* Creating Mobile Games.pdf
* Data Structures For Game Programmers.pdf
* Developing Games In Java.chm
* Director MX 2004 Games – Game Development With Director.pdf
* DotNet Game Programming With Directx 9.0.pdf
* Elementary Game Programming and Simulators Using Jamagic.chm
* Focus On SDL.pdf
* Game Coding Complete.chm
* Game Engine Toolset Development.pdf
* Game Programming All In One.pdf
* Game Programming For Teens.chm
* Game Programming Gems 1.pdf
* Game Programming Gems 2.pdf
* Game Programming Gems 3.pdf
* Game Programming Gems 4.pdf
* Game Programming Gems 6.pdf
* Game Programming with Python Lua And Ruby.pdf
* Game Scripting Mastery.pdf
* Introduction to Game Programming with C++.chm
* J2ME Game Programming.
* chm Java 1.4 Game Programming.chm
* Java Game Programming for Dummies.pdf
* Java Programming Techniques for Games.pdf
* Killer Game Programming in Java.pdf
* Mac Game Programming.pdf
* Macromedia Flash MX Game Design Demystified-The Official Guide to Creating Games with Flash.pdf
* Managed DirectX 9 Kick Start.chm
* Microsoft C# Game Programming For The Absolute Beginner.pdf
* Microsoft Visual Basic Game Programming (2005).pdf
* Microsoft XNA Unleashed.pdf Palm OS Game Programming.pdf
* PHP Game Programming.pdf
* Practical Java Game Programming.chm
* Pro Java 6 3D Game Development Java.3D.JOGL.JInput.and.JOAL.pdf
* Pro Ogre 3D Programming.pdf
* Professional XNA Game.Programming For Xbox360 & Windows.chm
* Programming Linux Games.pdf
* Programming Role-Playing Games With DirectX.pdf
* Programming Windows Games with Borland C++.pdf
* Strategy Game Programming with DX9.chm
* Teach Yourself Game Programming in 24 Hours.chm
* Tricks of the Windows Game Programming Gurus 2Ed.chm
* Visual Basic Game Programming with DirectX.pdf
* Wireless Game Development in C and C++ With Brew.chm

Ebook Game – gamedev articles

* Evaluating Java for Game Development.pdf
* Kaae Rasmus – Using Design Patterns in Game Engines (2001).pdf
* MultithreadingForExpert-InsideParallelApplication.pdf
* perftools_sigg07.ppt
* SAVSM.ppt

Ebook Game – gamedev articles AI

* AI In Empire based Games.pdf
* AI-AI Uncertainty.pdf
* AI-Application of Genetic Programming to the Snake Game.pdf
* AI-Building Brains into your Games.pdf
* AI-Chess Programming.pdf AI-Hierarchial AI.pdf
* AI-Knowing the Path.pdf
* AI-Motion Planning Using Potential Fields.pdf
* AI-Practical Guide to Building a Complete Game AI.pdf
* AI-Precalculated Pathfinding Revisited.pdf
* AI-Project AI.pdf
* AI-Recognizing Strategic Dispositions Thread.pdf
* AI-The Intuitive Algorithm.pdf

Ebook Game – gamedev articles ATI

* ATi OpenGL Support.pdf
* ATI-3DTexturesAndPixelShaders.pdf
* ATI-AnimatedGrassWPixelAndVertexShaders.pdf
* ATI-BubbleShader.pdf
* ATI-CharacterAnimation.pdf
* ATI-Crystal.pdf
* ATI-CubeEnvironmentMapCorrection.pdf
* ATI-DiffuseCubeMap.pdf
* ATI-DX9_Optimization.pdf
* ATIHardwareShading.pdf
* ATIHardwareShading_2002_Chapter3.pdf
* ATIHardwareShading_2002_Chapter3-1.pdf
* ATI-ImageProcessing.pdf
* ATI-LightScattering.pdf ATI-NPR.pdf
* ATI-OceanWater.pdf
* ATI-PerPixelAniso.pdf
* ATI-PerPixelFresnel.pdf
* ATI-RipplingRefractiveAndReflectiveWater.pdf
* ATI-ShadowExtrusion.pdf
* ATI-TerrainLerpShader.pdf
* ATI-TexturePerturbationEffects.pdf
* Coding for Multiple Cores.pdf
* Fast Geometry Processing with ATI_vertex_array_object and .pdf
* HLSL_Programming_with_RenderMonkey-GDC_2003.pdf
* Performance Optimization Techniques for ATI Graphics Hardwa.pdf
* Programmability of Graphics Hardware.pdf
* R9700PipelineOverview.pdf

Ebook Game – Gamedev articles Design

* 9step recipe for good independent game design.pdf
* A Primer for the Design Process.pdf
* Behavioral Game Design.pdf
* Conceptual Design Understanding and Communicating.pdf
* Distinguishing Between Game Design and Analysis.pdf
* GameDesign-Chris Crawford on Game Design.pdf
* GameDesign-Contracting Art for Your Game.pdf
* GameDesign-Creating a Great Design Document.pdf
* GameDesign-Downsizing in Game Design.pdf
* GameDesign-Evolutionary Design.pdf
* GameDesign-Fun Games vs Realistic Games.pdf
* GameDesign-Game Critism.pdf
* GameDesign-Game Design.pdf
* GameDesign-Game Intelligence Design.pdf
* GameDesign-Game Producer Panel Report.pdf
* GameDesign-Genre.pdf
* gameDesign-Human Character.pdf
* GameDesign-Implementing a Non-Linear Story.pdf
* GameDesign-LifeCycle and Duration of Game Design.pdf
* GameDesign-Lock Mechanisms in Game Design.pdf
* GameDesign-On GamePlay.pdf
* GameDesign-Removing The ‘Tech’ From ‘Design Document’.pdf
* GameDesign-Rock Paper and scissors.pdf
* GameDesign-Story.pdf
* GameDesign-The 3 Completes of a Game.pdf
* GameDesign-The Essence of Computer Games.pdf
* Lessons from a Full Sail Game Design Failure.pdf
* Pedersen’s Principles on GameDesign and Production.pdf
* Tom Sloper’s Format for Game Design Specifications.pdf
* Using PDL for Code Design and Documentation.pdf

Ebook Game – gamedev articlesDirectX

* Direct3D9-Setting up a Window.pdf
* Direct3D-Building X file Frame Hierarchy.pdf
* Direct3D-Developing 2D Game Using Direct3D.pdf
* Direct3D-Dissecting Sprites in Direct3D.pdf
* Direct3D-Overview of Direct3D.pdf
* Direct3D-Transparency in D3D Immediate Mode.pdf
* DirectDraw-DirectDraw Programming Tutorial.pdf
* DirectDraw-DirectDraw The easy way.pdf
* DirectDraw-Loading and Blitting Bitmaps.pdf
* DirectDraw-Loading Bitmap Files into DirectDraw.pdf
* DirectInput-DirectX 8 and the Keyboard.pdf
* DirectMusic-Playing MIDIs and WAVs using DirectX.pdf
* DirectPlay-DirectPlay Tutorial.pdf
* DirectShow-Basics to Using DirectShow.pdf
* DirectSound-DIrectSound Samples.pdf
* DirectX8-2D Rendering.pdf
* DirectX8-Generating a Screenshot in DirectX 8.1.pdf
* DirectX8-Graphics and Video A Fresh Start.pdf
* DirectX-Advanced DX8 Pixel Shaders.pdf
* DirectXAudio-Using DirectX Audio 8.pdf
* DirectX-ColorKey in D3D.pdf
* DirectX-DIrectXtasy.pdf
* DirectX-DX8 Performance.pdf
* DirectX-DX8 Tech.pdf
* DirectX-Hardware shadow mapping.pdf
* DirectX-Implementing Fog in D3D.pdf
* DirectX-Introduction DX8 Pixel Shaders.pdf
* DirectX-Introduction DX8 Vertex Shaders.pdf
* DirectX-Playing AVI Files with DIrectX.pdf
* DirectX-Reverberation Tech on 3D.pdf
* DirectX-Using D3D for 3D Tile Rendering.pdf
* DirectX-W buffering in D3D.pdf

Ebook Game – gamedev articlesDocumentation

* The art of Code Documentation.pdf
* Documentation-Writing Readable Code.pdf

Ebook Game – Gamedev articlesGame Concept

* Artificial Creativity And Evolutionary History In Games – Watanabe – M Thesis.pdf
* Game Development Methodology for Small Development Teams.pdf
* GameConcept-36 Dramatic Situations.pdf
* GameConcept-Game Industry and the Economics of Failure.pdf
* GameConcept-Getting started in the Games Industry.pdf
* GameConcept-Humor in Games.pdf GameConcept-Into the grey zone and beyond.pdf
* GameConcept-Keys to Mobile Entertainment Success.pdf
* GameConcept-Linux as a Gaming Platform.pdf
* GameConcept-Motivations in Games.pdf
* GameConcept-Open Source and the Gaming Industry.pdf
* GameConcept-Should working in games be more fun.pdf
* GameConcept-So you wanna be a software startup.pdf
* GameConcept-So you wanna work in a startup.pdf
* GameConcept-So you want to be a Game Programmer.pdf
* GameConcept-Tales from the Loneliest Frontier.pdf
* GameConcept-Techniques for Achieving Play Balance.pdf
* GameConcept-The Psychology of Choice.pdf
* GameConcept-Three Sides.pdf
* GameConcept-What Languange do i Use.pdf
* GameConcept-What’s Wrong with Modern Games.pdf
* GameConcept-Why Women Don’t Play Games.pdf
* GameConcept-Yin and Yang of Games Code And Content.pdf
* How to Screw Up a Perfectly Good Game Company in 10 Easy Steps.pdf
* The Theory of Games and Game Models.pdf

Ebook Game – Gamedev articlesGraphics 3D

* Case Study Using Opengl.pdf advanced_skin_2_sigg07.ppt
* Axonometric Projections.pdf
* D3DTutorial_Crytek.pdf
* Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07.pdf
* DeCoro-Tatarchuk-Real-time_Mesh_Simplification_Using_the_GPU(SI3D_07).pdf
* Description of How to Cache Graphical Tiles.pdf
* Dynamic Tile Maps.pdf
* Extended Graphical Templates for Sprites Management.pdf
* fx_composer_2_sigg07.ppt
* Geometric Data Structures for Computer Graphics.pdf
* Isometric Tiles.pdf
* Map file format.pdf
* Nehab-Accelerating_Real-Time_Shading_with_Reverse_Reprojection_Caching(GH07).pdf
* RealTimeFluids.pdf
* RealTimeFluids-NVIDIA-transcribed.ppt
* Shader Programming – CgFX OpenGL 2.0.pdf
* stencil_routed_a-Buffer_sigg07.ppt
* Tile Based Gold.pdf
* Tile Graphics Techniques.pdf
* Tiled Terrain.pdf
* UsingD3D10Now.pdf

Ebook Game – Gamedev articlesManagement

* Conducting a Project Postmortem.pdf
* GameManagement-Critical Path Analysis and Scheduling.pdf
* GameManagement-Managing Digital Assets.pdf
* Management-How to Best arrange C++ Source and Header.pdf
* Management-Project Management Body of Knowledge.pdf

Ebook Game – Gamedev articlesMath

* GameMath-3D Matrix Math Demystified.pdf
* GameMath-3D Rotations.pdf
* GameMath-3D Transformations.pdf
* GameMath-Calculating a rotation matrix.pdf
* GameMath-Camera Matrix.pdf
* GameMath-Fast 2D Line Intersection Algorithm.pdf
* GameMath-Fast Fourier Transforms.pdf
* GameMath-Fourier Transformations.pdf
* GameMath-Math Tricks.pdf
* GameMath-Mathematics of 3D Graphics.pdf
* GameMath-Matrix Math.pdf
* GameMath-Matrix Transformations.pdf
* GameMath-Three Dimensional Rotations.pdf
* GameMath-Understanding Reverse-Polish Noation.pdf
* GameMath-Vector and Matrices.pdf
* GameMath-Viewing System for 3D Engines.pdf
* Manipulating the forward and reverse fourier Transform.pdf
* Quaternions and Orthogonal 4×4 Real Matrices.pdf

Ebook Game – gamedev articlesNetwork

* Advanced WinSock Multiplaye Game Programming-Multicasting.pdf
* Advanced WinSock Multiplayer Game Programming Multicasting.pdf
* GameNetwork-Defeating Lag With Cubic Splines.pdf
* GameNetwork-Designing Multiplayer Games.pdf
* GameNetwork-Multi Player WEB Games on a ShoeString.pdf
* GameNetwork-Networking for Games 101.pdf
* GameNetwork-Online Tournament Gaming.pdf
* GameNetwork-Statistical Client Prediction.pdf
* Internet Based Client-Server Network Trafic Reduction.pdf

Ebook Game – Gamedev articlesnVidia Articles

* 3DTheory-3D Graphics Demystified.pdf
* 3DTheory-Dynamic 3d animation.pdf
* 3DTheory-InGame FX and Lightning.pdf
* 3DTheory-InGame FX and Lightning2.pdf
* 3DTheory-Interactive Cloth Simulation.pdf
* 3DTheory-Intro To BRDF Lightning.pdf
* 3DTheory-practical_per_pixel_effects.pdf
* 3DTheory-projective_shadows.pdf
* 3DTheory-Realtime BRDF Lightning.pdf
* 3DTheory-Shadows technique.pdf
* 3DTheory-Stereoscopic_Development_Guide.pdf
* 3DTheory-texture space on real models.pdf
* 3DTheory-Volumetric Explosion Effects.pdf
* 3DTheory-Writing Vertex Shader.pdf
* Advanced_Skin.pdf
* CascadesDemoSecrets.pdf
* Clipmaps.pdf
* Cloth.pdf CSAATutorial.pdf
* DeformableBody.pdf
* Denoising.pdf
* DX10FeatureDemo.pdf
* FroggyAA.pdf
* FurShellsAndFins.pdf
* G80-OpenGL.pdf
* GPU_ChristmasTree_Rendering.pdf
* GPUBlendShapes.pdf
* NVIDIA_FX_Composer_2.pdf
* OpenGL_SDK_Guide.pdf
* Perf_Tools.pdf
* PerlinFire.pdf
* RainSDKWhitePaper.pdf
* simple_glow.pdf
* SkinnedInstancingWhitePaper.pdf
* SoftParticles_hi.pdf
* SoftShadows.pdf
* SolidWireframe.pdf
* Sparkles_hi.pdf
* TextureArrayTerrain.pdf
* VarianceShadowMapping.pdf
* VGA-Hardware TnL.pdf
* VGA-Infinite FX II.2.02.pdf
* VGA-Lightspeed Memory Architecture II.2.02.pdf
* VGA-nVidia accuview technology.pdf
* VGA-Nvidia shading resterizer.pdf
* VGA-nVidia Video Processing Engine.2.02.pdf
* VGA-Optimizing Hardware TnL.pdf
* VGA-What Comes after 4.pdf

Ebook Game – Gamedev articlessiggraph

* 3DTheory-Intro To BRDF Lightning.pdf
* Breaking_Waves.pdf
* Continuous Level Of Detail In Real-Time Terrain Rendering.pdf
* NavierStokes on Programmable Graphics Hardware using SMAC.pdf
* Photon Mapping on Programmable Graphics Hardware.pdf
* SIGGRAPH2002_Sketch-Isidoro.pdf
* SIGGRAPH2002_Sketch-Mitchell.pdf
* The Theory of Games and Game Models.pdf
* water.pdf

Ebook Game – Gamedev articles Postmortems

* Postmortem-Rise of Nations.pdf
* Postmortem-Star Wars Rogue Leader.pdf
* Postmortem-Unreal Tournament.pdf

Ebook Game – General Programmings

* A Beginner’s Introduction to Computer Programming.pdf
* Absolute Beginner’S Guide To Programming.chm
* Advanced CORBA Programming with C++.pdf
* Advanced Linux Programming.pdf
* Advanced Programming Language Design.pdf
* Algorithm.pdf
* An Introduction to Parallel Computing.chm
* Applied C++ Techniques for Building Better Software.chm
* Artificial Intelligence Programming.pdf
* Assembly Language-Step-by-Step.pdf
* Assembly Language-The True Language of Programmers.pdf
* Beautiful Code.pdf
* Beginning Linux Programming,3Ed.pdf
* Beginning Regular Expressions.pdf
* Borland C++ Builder The Complete Reference.pdf
* Carbon Programming.pdf
* Code Complete 2 Ed.pdf
* Code Optimization Effective Memory Usage.chm
* Code Reading The Open Source Perspective.chm
* Concepts in Programming Languages.chm
* Concurrent & Real-Time Programming in Java.chm
* Data structures and Program Design in C++.pdf
* Data Structures Demystified.chm
* Debugging Applications for Microsoft .NET and Microsoft Windows.chm
* Designing Components with the C++ STL.pdf
* Desktop Application with Visual C++.CHM
* Developing Applications With Visual Studio Net.pdf
* Developing Software for Symbian OS – An Introduction to Creating Smartphone Applications in C++.pdf
* Eclipse Cookbook Jun 2004.chm
* Expert C++ CLI .NET for Visual C++ Programmers.pdf
* Extended STL Vol1.pdf
* Formal Syntax And Semantics of Programming Language.pdf
* GNU Linux Application Programming.chm
* Inside Microsoft Visual Studio.Net 2003.chm
* Intel Threading Building Blocks-Putfitting C For Multicore Processor Parallelism.pdf
* Linux for Programmers & Users.chm
* Linux Programming Unleashed.pdf
* Mac OS X Programming.pdf
* Memory Management,Algorithms and Implementation in C&C++.chm
* Microsoft Visual C++ 2005 Express Edition- Programming for the Absolute Beginner.chm
* Modern Multithreading – Implementing, Testing, and Debugging Multithreaded Java and C++, Pthreads.pdf
* Neural Networks-Algorithms Applications & Programming Techniques.pdf
* Object-Oriented Programming with ActionScript.pdf
* Optimization – Algorithm Theory.pdf
* Parsing Techniques – A Practical Guide.pdf
* Preventative Programming Techniques to Avoid & Correct Common Mistakes.chm
* Principles of Programming.pdf
* Professional Software Testing with Visual Studio 2005 Team System.pdf
* Programming Embedded Systems in C and C++.chm
* Programming in the .NET Environment.chm
* Programming Mac OS X – A Guide for Unix Developers.pdf
* Programming Windows.CHM
* Programming with Objects_ A Comparative Presentation of Object-oriented Programming with C++ and .chm
* PThread Primer.pdf
* Python Twisted Network Programming Essentials.chm
* Ruby Developer Guide.pdf
* Software visualization, visualizing the structure behaviour and evolution of software.pdf
* STL Programmer’s Guide.chm
* Teach Yourself Visual Studio Net 2003 In 21 Days.chm
* The Algorithm Design Manual.pdf
* The Art of Assembly Language 32-bit Edition.pdf
* Windows Assembly Language & System Programming.pdf
* XML Programming Bible.pdf
* xUnit – Test Patterns – Refactoring Test Code.pdf

Ebook Game – General programmingsC++

* Accelerated C++, Practical Programming by Example.chm
* Beginning Visual C++ 2005.pdf
* Borland C++ Builder 6 book.pdf
* C & Data Structures.chm
* C for Dummies.pdf
* C++ Common Knowledge Essential Intermediate Programming.chm
* C++ Demystified, A Self-Teaching Guide.pdf
* C++ Demystified.chm
* C++ Design Generic Programming & Design Patterns Applied.pdf
* C++ Footprint and Performance Optimization.chm
* C++ For Artists The Art Philosophy and Science of Object Oriented Programming.chm
* C++ for Dummies.pdf
* C++ Gotchas-Avoiding Common Problems in Coding and Design.chm
* C++ GUI Programming With Qt3.chm
* C++ How To Program 5Ed.chm
* C++ Network Programming Vol1.chm
* C++ Network Programming Vol2.chm
* C++ Neural Networks and Fuzzy Logic.pdf
* C++ Primer Plus [4th Edition].chm
* C++ Programming for the Absolute Beginner.chm
* C++ Standard Library, The A Tutorial and Reference.chm
* C++ Template Metaprogramming.chm
* C++ Unleashed.pdf
* C++CLI in Action.pdf
* Core C++ A Software Engineering Approach.pdf
* Effective C++ & More Effective C++.pdf
* Effective C++, 55 Specific Ways to Improve Your Programs and Designs 3Ed.chm
* Efficient C++ Programming Techniques.pdf
* Exceptional C++ Style-40 New Engineering Puzzles,.Programming.Problems.and.Solutions.chm
* Expert C Programming,Deep C Secretes.pdf
* Inside The C++ Object.Model.pdf
* Practical C++ Programming.pdf
* Professional C++.pdf
* Programming Visual C++.CHM
* Secure Programming Cookbook for C and C++.chm
* Teach Yourself Borland C++ Builder in 14 Days.pdf
* The Art of C++ by Herbert Schildt.chm
* The C Programming Language.pdf
* The C++ Programming Language.pdf
* Theory and Problems of Programming with C++.pdf
* Thinking in C++ Vol.1.pdf
* Thinking in C++ Vol.2.pdf

Ebook Game – General Programmings Design Patterns

* Design Patterns Explained – A New Perspective On Object-Oriented Design.pdf
* Design Patterns.pdf
* Head First Design Patterns.pdf
* Modern C++ Design-Generic Programming and Design Patterns Applied.pdf
* Pattern Oriented Software Architecture-vol2.pdf
* Pattern Oriented Software Architecture-vol5.pdf

Ebook Game – General programmingsGraphics & GUI

* Advanced MFC Programming.pdf
* Computer Graphics and Geometric Modelling – Implementation & Algorithms.pdf
* Cross-Platform GUI Programming with wxWidgets.chm
* Data Driven 3D Facial Animation.pdf
* Developing User Interface for Windows.CHM
* Digital Image Processing – 3Rd Edition.pdf
* Digital Image Processing – springer – Bernd Jahne.pdf
* Digital Image Processing – Wiley – Third Edition 2001.pdf
* Digital Image Processing By Gonzalez 2Nd Edition 2002.pdf
* Foundations of GTK+ Development – Krause.pdf
* Foundations of Qt Development.pdf
* Fundamentals of SVG Programming.chm
* GTK+ Gnome Application Development.pdf
* GUI Bloopers 2.0.pdf
* Introduction to C Programming & Graphics.pdf
* Level of Detail for 3D Graphics.pdf
* Multimedia Image & Video Processing.pdf
* NeHe OpenGL Tutorial – 1551 pages.pdf
* Non-Photorealistic Computer Graphics – Modeling, Rendering, and Animation.pdf
* OpenGL Programming Guide – The Official Guide to Learning Op.chm
* Point Based Graphics.pdf
* Processing Creative Coding & Computational Art.pdf
* Programming Cameras and Pan-tilts With DirectX and Java.pdf
* Programming Windows with MFC.CHM
* Rapid GUI Development with QtRuby.pdf
* Streaming Media Demystified.pdf
* Streaming Media.pdf

Ebook Game – General programmingsJava

* Design Patterns Java.pdf
* Eclipse In Action A Guide For The Java Developer.pdf
* Eclipse, A Java Developer’S Guide.chm
* Effective Java – Programming Language Guide.pdf
* Introduction to Java Programming Comprehensive Version 6Ed.chm
* J2EE Best Practices – Java Design Patterns, Automation and Performance.pdf
* Java – How to Program.pdf
* Java 2 – The Complete Reference 5Ed.pdf
* Java 2D Graphics.pdf
* Java 3D – Introduction To Programming With Java3D.pdf
* Java 3D Api Documentation.pdf
* Java 3D Programming.pdf
* Java Network Programming 3Ed.chm
* Java Open Source Programming.pdf
* Java Programming Techniques for 2D. 2.5D. 3D.pdf
* Java Swing 2Ed.pdf
* Professional Eclipse 3 for Java Developers.pdf
* Thinking in Java 3Ed.pdf

Ebook Game – General ProgrammingsNetwork

* An Introduction to Network Programming with Java.pdf
* Developing With Winsock.pdf
* Internetworking With Tcpip-Vol3.Client-ServerProgramming&ApplicationsForTheWindowsSockets.pdf
* IPv6 Network Programming.pdf
* Linux Socket Programming by Example.pdf
* Network Programming For Windows 2nd Ed.CHM
* Network Programming with winsock.pdf
* Programming with Winsock.pdf
* UNIX Network Programming Vol1 3Ed.chm

Ebook Game – manuals & references

* AMD 3DNow! Instruction Porting Guide.pdf
* AMD 3DNow! and MMX Instruction Set Manual.pdf
* AMD 3DNow! Instruction Porting Guide Application.pdf
* AMD Athlon x86 Code Optimization.pdf
* AMD Code Optimization Guide.pdf
* AMD Extensions to the 3DNow! and MMX Instruction Sets Manual.pdf
* AMD Processor Recognition.pdf AMD x86-64 Architecture Programmers Manual.pdf

Ebook Game – Manuals & referencesIntel

* IA32Software Developer Manual Vol1[Basic Architecture].pdf
* IA32 Software Developer Manual Vol2[Instruction Set Reference].pdf
* IA32 Software Developer Manual Vol3[System Programming Guide].pdf
* IA-64,IA32 architectures optimization reference manual.pdf
* IA-64,IA32 architectures software developer manual-vol1.pdf
* IA-64,IA32 architectures software developer manual-vol2-A-M.pdf
* IA-64,IA32 architectures software developer manual-vol2-N-Z.pdf
* IA-64,IA32 architectures software developer manual-vol3A.pdf
* IA-64,IA32 architectures software developer manual-vol3b.pdf
* Intel Itanium assembly language Reference.pdf
* Intel Pentium 4 and Xeon Processor Optimization.pdf
* Intel Processor Identification and the CPUID Instruction – .pdf

Ebook Game – Manuals & referencesOpenGL & Cg

* Cg Specification.pdf
* Cg Users Manual.pdf
* Cg WhitePaper.pdf
* GPU Programming Guide.pdf
* HLSL Reference vertex and pixel shader references.pdf
* OpenGL 1.2.1 Specification.pdf
* OpenGL 1.4 Specification.pdf
* OpenGL Performer Programmer’s Guide.pdf
* OpenGL Reference Manual (Bluebook).pdf
* OpenGL Shading Language 2ed (Orange.Book).chm
* OpenGL SuperBible 4ed.pdf

Ebook Game – Bookmath Advanced

* Mathematical Methods for Scientists & Engineers.pdf
* Advanced Number Theory.pdf
* Algebra Demystified.pdf
* Algorithmic Information Theory.pdf
* Applied Cryptography 2ed.pdf
* Calculus Demystified.pdf
* Computational Geometry Methods & Applications.pdf
* Cryptography – Theory and Practice.chm
* Cryptography for Dummies.chm
* Cryptography-A Very Short Introduction.chm
* Data Compression Handbook.chm
* Data Compression The Complete Reference.pdf
* Discrete Mathematics.pdf
* Entropy and information theory.pdf
* Everyday Math Demystified.pdf
* Geometric Tools for Computer Graphics.pdf
* Geometry Demystified.pdf Graph Theory.pdf
* Handbook Of Discrete And Combinatorial Mathematics.pdf
* Introduction to Error Correcting Codes.pdf
* Introduction to Probability Theory.pdf
* Introduction To Queueing Theory.pdf
* Master Math-Pre-Calculus And Geometry.pdf
* Math An Introduction to Complex Analysis for Engineers.pdf
* Math Calculus Bible.pdf
* Mathematic of 3D Graphics.pdf
* Mathematics and Art.pdf
* Modern Cryptography 2003.chm
* Numerical Methods For Engineers And Scientists, 2nd Ed.pdf
* Practical Applied Mathematics – Modelling, Analysis, Approximation.pdf
* Probability Theory.pdf
* Queueing Theory with Applications to Packet Telecommunication.pdf
* Statistics – Probability and Stochastic Processes.pdf
* Statistics For Dummies.chm Vector & Tensor Analysis.pdf
* Vector And Tensor Analysis With Applications.pdf

Ebook Game – software engineering

* A Practical Guide to User Requirements Methods, Tools, and Techniques.pdf
* Agile Software Development. The Cooperative Game.pdf
* Analyzing Requirements and Defining Microsoft .NET Solution Architectures, Exam 70-300.chm
* Antipatterns – Refactoring Software, Architectures, And Projects In Crisis.pdf
* Beyond Software Architecture.chm
* Building Reliable Component-based Software Systems.pdf
* Computer Architecture – A Quantitative Approach.pdf
* Crackproof Your Software.pdf
* DataModelingEssentials.pdf
* Debugging the development process.pdf
* dotNET-A Complete Development Cycle.chm
* Essential CVS.chm
* Gui Bloopers,Don’ts & Do’s For Software Developers & Web Designers.pdf
* HighAssuranceDesignArchitectingSecureAndReliableEnterpriseApplications.chm
* Instructional Engineering in Networked Environments.pdf
* Iterative UML Development Using Visual C++ 6.pdf
* Large-Scale Software Architecture.pdf
* Managing Software Deliverables – A Software Development Management Methodology.chm
* Managing Virtual Teams.pdf
* Modelling Complex Projects.pdf
* Object-Oriented Design Heuristics.chm
* Object-Oriented System Development.pdf
* Open Source Development With Cvs.pdf
* Paper.Prototyping.The.Fast.And.Easy.Way.To.Design.And.Refine.User.Interfaces.chm
* Patterns of Enterprise Application Architecture.chm
* Planning Extreme Programming.pdf Pragmatic Programmers – Practices of an Agile Developer (2006).pdf
* Professional.Software.Development.chm
* Project Management.pdf
* Refactoring-Improving The Design Of Existing Code.pdf
* Seamless Object-Oriented Software Architecture – Analysis and Design of Reliable Systems.pdf
* Software Architect Bootcamp.pdf
* Software Craftsmanship-The New Imperative.chm
* Software Development Building Reliable Systems.chm
* Software Engineering Measurement.chm
* Software Testing Fundamentals.chm
* The Art of Project Management.Apr.2005.chm
* The Art of Software Architecture.chm
* The Essential Guide To User Interface Design-An Introduction to GUI Design Principles and Techniq.chm
* The Mythical Man-Month-Essays on Software Engineering.pdf
* The Next Wave in Computing, Optimization & Decision Technologies.pdf
* The Project Management Question And Answer Book (Amacom, 2004).chm
* The UML User Guide.pdf
* The.Document.Object.Model.pdf Theory And Problems Of Software Engineering.pdf
* UML – MDA Explained. The Model Driven Architecture.chm
* UML unified modelling language.pdf
* Understanding.Digital.Libraries 2Ed.pdf
* Version Management With Cvs.pdf
* Visual Studio Team System Better Software Development for Agile Teams.pdf

Ebook – Artikel (Bonus)

* pengamanan mac.flash.pdf
* creating animation-flash.pdf
* Albert-Einstein-The-World-as-See-it.pdf
* arsitektur-sebuah-jaringan-telekomunikasi-rakyat.doc
* bahan-ajar-algoritma dan struktur data.pdf
* bambang3-reportTinjauan Keamanan VoIP.doc
* BinaryTrees.pdf
* buku-jaringan-komputer-data-link-network.doc
* Dangerous-Secrets-of GoogleSearching.pdf
* demo-bandwidth.pdf
* Distance education..pdf
* EII2006_P06d.pdf
* Firewall pada Video Conference yang menggunakan Protokol H.htm
* FriendsofED.Object.Oriented.ActionScript.For.Flash.8.Feb.2006.pdf
* Great 20physicists-From-Galileo–Hawking.pdf
* harimurti-scopeclass.pdf
* hitung bandwith.pdf
* hitung service level.doc
* IP-TELEPHON.pdf.
* JohnWileySonsSmartCardHandbook.pdf
* keamanan h323.pdf
* kebutuhan-infrastruktur-untuk-video-conference.rtf
* kompilasi-kernel.pdf
* konsep dasar sistem operasi.pdf
* konvergensi-data-suara.doc
* laporan-rut6.pdf
* matematika Drost.doc
* membuat icon pd fotoshop.pdf
* MEMBANGUN-INTERNET-SERVICE-PROVIDER.doc
* multimedia-cbt-pentingnya.doc
* MVE_Moduls_engl.pdf
* oguz_ms_thesis_report_IOModul.pdf
* physics-stephen hawking.pdf
* PointersAndMemory.pdf
* ppt-perkembangan-teknologi-informasi-abad-21.ppt
* rahmadi-reportForensik.pdf
* regionaloverview.pdf
* report-antoniusKemanaan.pdf
* report-avonKriptigrgafi.pdf
* report-bambang-revisi_KeamananJAringan.pdf
* report-keamananCDMA.doc
* report-KeamananGSM.pdf
* report-suryaniEkstraForens.pdf
* report-ta-revisiTCPIP.pdf RPL-Konsep BerorientasiObjek.pdf
* Server Linux.doc singkat-WinBISecure.pdf
* Sistem_Operasi_Symbian_v1.1.pdf
* VoIP_RT-RW-net.pdf
* VOIP-ropix.doc WinBISecure.pdf
* mengenal-protokol-internet-tcpip-1998.doc
* OSDC-13-Internet.doc
* ftp-server-untuk-pemula.doc

E-Book – PHP & MySQL (Bonus)

* Instalasi Instan dg EasyPHP.pdf
* Koneksi Database Menggunakan ODBC.pdf
* Manajemen Upload dan Download file.pdf
* Panduan Instalasi PHP dg Mode Grafis di Linux.pdf
* Cara Cepat Membuat Database dan Tabel.pdf
* FAQ Tentang PHP.pdf
* Implementasi dan Koneksi ke Database DBASE.pdf
* Instalasi Instan dg ApachePHPMySQL.pdf
* Filename php_advanced_reference_sheet.pdf
* php_cheat_sheet.pdf
* php_manual_en.chm
* php_manual_en.chm
* php_reference_card.pdf
* manual mysql.pdf

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3 Responses to “Judul Buku Untuk mempelajari Pembuatan Game”

  1. Megan Speer said

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